Development Director - skate.(Remote/Hybrid) Job at Electronic Arts, Vancouver, BC

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Job Description

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Location: Hybrid and Remote work options available across most North America locations.

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

Development Director - SKATE

RESPONSIBILITIES

  • Manage a variety of disciplines including artists, designers, software engineers, QA and other production staff.
  • You are the keeper of the project schedule and play an important role in supporting the development team from one project phase to the next while ensuring quality, collaboration and communication. You will report to the Franchise Development Director.
  • In partnership with Producers you will build and evolve effective team; identify resourcing needs, provide challenges and developmental opportunities to ensure that all employees reach their potential.
  • Provide line management to employees across diverse skillsets within a single project team
  • Regular communication with project team and coordinates dependencies with external partners
  • Organize planning, scrum and sprint retrospective sessions with their team in an Agile development framework
  • Assessment and mitigation of risks for areas of ownership
  • Partner with production to manage scope and quality

REQUIREMENTS

  • 5+ years project management or team leadership experience
  • Education requirement University degree bachelor’s or equivalent professional experience
  • Demonstrate a high level of written and verbal communication across all levels and organizations.
  • Experience in various project management methodologies such as Waterfall and Agile
US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):
º $149,150 - $233,500
  • New York (depending on location e.g. Manhattan vs. Buffalo):
º $136,000 - $233,500
  • Jersey City, NJ:
º $171,100 - $233,500
  • Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $136,000 - $190,850
  • Washington (depending on location e.g. Seattle vs. Spokane):
º $136,000 - $218,900

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.


We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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